Prism Drift

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Prism Drift

About Prism Drift

Customizations available

  • Image — optional source photo/graphic. Leave empty to use the built-in animated gradient instead.

  • Overlay — optional layer (headline, logo, button) rendered centered on top of the canvas.

  • Trigger — Hover, Always on, Scroll into view, or Click to toggle; swaps the interaction pattern entirely.

  • Split Amount — max RGB channel offset in pixels at full effect.

  • Angle — direction the channels split apart, in degrees.

  • Noise / Grain — amount of organic jitter in the split plus a fine film-grain overlay.

  • Speed — playback speed of the shader's internal animation.

  • Ease — how quickly the effect ramps in and out when the trigger changes.

  • Grayscale Base — desaturates the source before splitting, for a more graphic look.

  • Idle Drift + Idle Amount — subtle always-on wobble so the effect never looks frozen at rest, independent of the chosen trigger.

  • Gradient 1 / 2 / 3 — the three colors used for the procedural background whenever no Image is set.

  • Radius — corner rounding, to match the surrounding layout.

  • Motion — Auto (respects the visitor's OS reduced-motion setting), Always Animate, or Always Static, so accessibility is a control rather than an afterthought.

Use cases

  • A chromatic-glitch hover state on project thumbnails in a design portfolio.

  • An animated gradient hero background behind a headline on a product landing page, intensifying as the visitor scrolls it into view.

  • A click-to-toggle "glitch reveal" on a case-study cover image, or a subtle always-on shimmer on a brand mark for an editorial, motion-forward feel.