I had a lot of fun building my latest component: Topographic Rings
It's a simple, highly customizable background component with optional mouse interaction and it's a simple and easy way to add some movement behind a hero section or similar.

Designer, developer, and educator with 15+ years of experience in building for the web. I create Framer components and templates that are highly customizable and built with real projects in mind. Want to collaborate? Email me at adipurdila@gmail.com.
I had a lot of fun building my latest component: Topographic Rings
It's a simple, highly customizable background component with optional mouse interaction and it's a simple and easy way to add some movement behind a hero section or similar.
Apparently the new version of the @Framer marketplace doesn't allow creators to add images in the product descriptions, like we used to be able to. I think that's a mistake because using images allowed us to document a product's functionality a lot better so potential buyers would understand what the product can do or if it had a specific feature they were looking for.
Personally, I hope they bring back that feature.
Just finished building this before/after image comparison component. I wanted to make it super customizable so you can adapt it to any aesthetic.
This is my first Framer template I put on the marketplace and even tho it's not very popular, I'm still proud of it ❤
It's a niche template, made for developers and software engineers: https://staks.framer.website/
Hey everyone!
I'm curious about your experience with @Framer Workshop now that Agents are here. From my testing, it didn't use any of my daily credits, like the Agent did. Some people are reporting however that Workshop now uses credits as well.
Can anyone shed some light on the situation?
Thank you!
I just built a fully responsive website in under 12 hours using Framer 3.0 and the new AI Agents feature. And honestly? I'm still processing how that was even possible.
We're talking about a multi-page website with a custom CMS, relational collections, a multi-step interactive skill finder, an animated 3D globe, and real written content — all built from scratch.
A year ago this would have taken me 2-3 weeks minimum. Framer 3.0 Agents changed the game in a way I wasn't fully prepared for. Not because it did everything for me (it didn't) but because it collapsed the distance between idea and execution in a way I've never experienced before.