With The Championships at Wimbledon just around the corner, I was inspired to build something for fellow tennis fans: a retro tennis game where players step onto the court and keep the rally alive.
I wanted to create something interactive, and the challenge was bringing together gameplay, animations, AI-generated code, and a Wimbledon-inspired experience into a single Framer project. Framer Agents helped generate and refine much of the game throughout the build.
Framer Agents played a big role in building the game. They generated, refined, and debugged most of the gameplay, animations, and interactions, making it possible to turn the idea into a fully playable experience during the hackathon.
Retro pixel-art tennis gameplay
Wimbledon-inspired design
Interactive animations
Built entirely in Framer with Framer Agents
See how long you can keep the rally alive.
With The Championships at Wimbledon just around the corner, I was inspired to build something for fellow tennis fans: a retro tennis game where players step onto the court and keep the rally alive.
I wanted to create something interactive, and the challenge was bringing together gameplay, animations, AI-generated code, and a Wimbledon-inspired experience into a single Framer project. Framer Agents helped generate and refine much of the game throughout the build.
Framer Agents played a big role in building the game. They generated, refined, and debugged most of the gameplay, animations, and interactions, making it possible to turn the idea into a fully playable experience during the hackathon.
Retro pixel-art tennis gameplay
Wimbledon-inspired design
Interactive animations
Built entirely in Framer with Framer Agents
See how long you can keep the rally alive.