Most hackathon entries are pages you scroll. NovaCube is a game you play.
It's a fully interactive neon Rubik's cube — a real 3D puzzle living inside a Framer site. Twenty-seven cubies, pure CSS 3D, zero libraries. Grab a sticker and drag to twist a layer. Drag the void to orbit it in space. Or go full speedcuber on the keyboard: U D L R F B turn the faces, Shift reverses, arrows fly the camera. Leave it alone and it hums, slowly spinning, daring you to touch it.
This isn't decoration — it's a working puzzle. A live HUD clocks your time, counts your moves, and remembers your best solve. Scramble it into chaos, then hit Solve to watch the cube unscramble itself move-by-move from any angle — or tap Hint for just the next turn. One button copies a link so friends can try to beat your time.
It's all dressed in retro-80s synthwave glitch: a molten neon sun with scanline stripes, a glowing horizon, a perspective grid running to infinity, and keys that pulse in the cube's hot-pink glow. Every face stays fully colored, so it never breaks no matter how hard you scramble.
And here's the part that matters: Framer Agents built all of it. The 3D engine, the solver, the keyboard and drag controls, the synthwave scene, every pass of polish — generated and refined through conversation, then shipped live. "Make it a game. Fix the controls. Rebuild the sun. Add Share." Each note became real, working code on a published Framer site.
That's the point of NovaCube — proof that Framer Agents don't just lay out pages, they build software: real interactivity, real logic, a real toy you can't put down.
Scramble it. Solve it. Flex your time. ⚡
Most hackathon entries are pages you scroll. NovaCube is a game you play.
It's a fully interactive neon Rubik's cube — a real 3D puzzle living inside a Framer site. Twenty-seven cubies, pure CSS 3D, zero libraries. Grab a sticker and drag to twist a layer. Drag the void to orbit it in space. Or go full speedcuber on the keyboard: U D L R F B turn the faces, Shift reverses, arrows fly the camera. Leave it alone and it hums, slowly spinning, daring you to touch it.
This isn't decoration — it's a working puzzle. A live HUD clocks your time, counts your moves, and remembers your best solve. Scramble it into chaos, then hit Solve to watch the cube unscramble itself move-by-move from any angle — or tap Hint for just the next turn. One button copies a link so friends can try to beat your time.
It's all dressed in retro-80s synthwave glitch: a molten neon sun with scanline stripes, a glowing horizon, a perspective grid running to infinity, and keys that pulse in the cube's hot-pink glow. Every face stays fully colored, so it never breaks no matter how hard you scramble.
And here's the part that matters: Framer Agents built all of it. The 3D engine, the solver, the keyboard and drag controls, the synthwave scene, every pass of polish — generated and refined through conversation, then shipped live. "Make it a game. Fix the controls. Rebuild the sun. Add Share." Each note became real, working code on a published Framer site.
That's the point of NovaCube — proof that Framer Agents don't just lay out pages, they build software: real interactivity, real logic, a real toy you can't put down.
Scramble it. Solve it. Flex your time. ⚡