A barely playable top-down racing game running as a single Framer code component — canvas-based physics engine with three cars that handle differently, drag-to-place vehicle switching, lap timing with best-lap tracking, and a 3-2-1 light sequence start. The car physics, track geometry, and F1-style rendering were hand-built, then Framer Agents handled the page, layout, and publishing. Ran out of credits before I could finish polishing everything I had planned (track switcher, tighter visuals, responsive tuning), but the core is real and playable. Arrow keys to drive, space to drift.
A barely playable top-down racing game running as a single Framer code component — canvas-based physics engine with three cars that handle differently, drag-to-place vehicle switching, lap timing with best-lap tracking, and a 3-2-1 light sequence start. The car physics, track geometry, and F1-style rendering were hand-built, then Framer Agents handled the page, layout, and publishing. Ran out of credits before I could finish polishing everything I had planned (track switcher, tighter visuals, responsive tuning), but the core is real and playable. Arrow keys to drive, space to drift.