I wanted to build something that feel like an experience you get pulled into. The Midnight Guest is a playable murder mystery set in a luxury estate. One guest is dead. Six have motives. You have until midnight to figure out which one of these beautiful liars is telling the truth.
Players explore rooms, read redacted dossiers, pin evidence, reconstruct the timeline of the night, and submit a final accusation before the clock strikes twelve. The entire thing: the investigation system, the suspect files, the evidence board, the game logic, was built in one night using Framer Agents. I directed the vision, the AI built it.
I wanted to build something that feel like an experience you get pulled into. The Midnight Guest is a playable murder mystery set in a luxury estate. One guest is dead. Six have motives. You have until midnight to figure out which one of these beautiful liars is telling the truth.
Players explore rooms, read redacted dossiers, pin evidence, reconstruct the timeline of the night, and submit a final accusation before the clock strikes twelve. The entire thing: the investigation system, the suspect files, the evidence board, the game logic, was built in one night using Framer Agents. I directed the vision, the AI built it.