3D Rubik's Cube is my hackathon entry: a small browser game for fun built with Framer 3.0 agents. You can play it.
I wanted to build something interactive, not just another page. A synth felt like a good test because it has lots of moving parts that all need to work together.
Control panel buttons for playing
Keyboard for playing live
A rotation function for the cube
The project is a single code components that share state, so everything stays in sync when you play.
Agents helped me build and refine each piece on its own, which made it much easier to iterate on things like mobile layout.
What surprised me most is how well agents handled the interactive side of Framer, not just layout and content. With a clear structure and small steps, you can actually ship something fun that people want to touch.
Try it: tap play, rotate, hit a few keys, and see what happens.
Built with Framer 3.0 AI agents
3D Rubik's Cube is my hackathon entry: a small browser game for fun built with Framer 3.0 agents. You can play it.
I wanted to build something interactive, not just another page. A synth felt like a good test because it has lots of moving parts that all need to work together.
Control panel buttons for playing
Keyboard for playing live
A rotation function for the cube
The project is a single code components that share state, so everything stays in sync when you play.
Agents helped me build and refine each piece on its own, which made it much easier to iterate on things like mobile layout.
What surprised me most is how well agents handled the interactive side of Framer, not just layout and content. With a clear structure and small steps, you can actually ship something fun that people want to touch.
Try it: tap play, rotate, hit a few keys, and see what happens.
Built with Framer 3.0 AI agents