I refined the experience into a more polished interactive Framer build with a cleaner control system, stronger customization, and improved presentation. The project now includes 20 playable shader realities, a visible two-row model selector, live in-canvas controls, Framer property-panel customization, cursor sphere and trail controls, distortion modes, and real-time tuning for scale, frequency, and velocity.
The biggest improvement was separating the visual cursor sphere/trail from geometry distortion, so users can enjoy the interactive glow without unwanted black-hole warping. I also cleaned up the interface by removing extra HUD elements, improving dropdown readability, and preparing a full hackathon media kit with submission copy, demo script, screenshot plan, and launch captions.
Phenomena Scope is built to show Framer as a canvas for interactive tools and generative experiences — not just static websites.