Most designers think multidisciplinarity means knowing more tools.
Figma. Framer. Blender. After Effects.
Wrong.
I've built websites, vehicles, 3D worlds, and brand systems — all with a completely different toolkit each time.
The only thing that stayed the same?
The process.
— Understand the values first.
— Then translate them into an experience.
— Then pick the tool that serves that experience.
The tool is the last decision. Not the first.