What if glass could actually feel alive? 🫧
I just built Liquid Glass, a procedural WebGL component for Framer that turns a simple section into a living glass surface.
No images. No external textures. No external dependencies.
Just real-time WebGL creating:
→ Dynamic refraction
→ Liquid distortion
→ Cursor lens interaction
→ Ripple effects
→ Moving light
→ Blur & diffusion
→ Chromatic aberration
→ Multiple color presets
The goal was simple: create a glass effect that doesn't just look like glass , but behaves like a living material.
Built for Framer designers who want to push beyond static gradients and bring more depth and interaction into their websites.

What if glass could actually feel alive? 🫧
I just built Liquid Glass, a procedural WebGL component for Framer that turns a simple section into a living glass surface.
No images. No external textures. No external dependencies.
Just real-time WebGL creating:
→ Dynamic refraction
→ Liquid distortion
→ Cursor lens interaction
→ Ripple effects
→ Moving light
→ Blur & diffusion
→ Chromatic aberration
→ Multiple color presets
The goal was simple: create a glass effect that doesn't just look like glass , but behaves like a living material.
Built for Framer designers who want to push beyond static gradients and bring more depth and interaction into their websites.
