Restraint is a design decision, not a limitation.
Every section in AETHER follows one principle: if removing an element doesn't make the design worse, it doesn't belong.
That discipline is what makes a template still feel premium past the hero section not just at first glance.
Restraint is a design decision, not a limitation.
Every section in AETHER follows one principle: if removing an element doesn't make the design worse, it doesn't belong.
That discipline is what makes a template still feel premium past the hero section not just at first glance.