Liquid Refraction (WebGL)
Crafted procedural water ripples using GLSL noise deformation, Three.js physical transmission, and subtle bloom post-processing.
Turn sound on for the full vibe What do you think?
Link in the comment
Liquid Refraction (WebGL)
Crafted procedural water ripples using GLSL noise deformation, Three.js physical transmission, and subtle bloom post-processing.
Turn sound on for the full vibe What do you think?
Link in the comment