Liquid Glass Refract

Liquid Glass Refract

About Liquid Glass Refract

Customizations available in Framer

Content & color

  • Colors — up to five gradient stops, each with its own colour and position. This is the surface the glass refracts.

  • Angle — direction the colour ramp travels across the frame, 0–360°.

  • Image — optional. When set, the glass refracts this image instead of the gradient, which makes it CMS-friendly for hero art.

Liquid motion

  • Distortion — how hard the glass bends what sits behind it.

  • Scale — size of the flowing cells; low is broad and calm, high is fine and busy.

  • Speed — ambient flow speed. Set to 0 for a frozen pane.

Glass character

  • Dispersion — prismatic red/blue split at the edges of the bend.

  • Sheen — specular light catching the folds.

  • Edge Refraction — extra bending near the frame edges, mimicking a thicker glass rim.

  • Grain — fine film grain, which also helps against gradient banding.

Interaction

  • Trigger — Ambient only, Cursor only, or both.

  • Cursor Size — radius of the lens under the pointer, relative to the frame.

  • Cursor Strength — how strongly the pointer pulls and lights the glass.

  • Click Ripples — sends a ring of light outward on click or tap.

Layout

  • Radius — corner rounding; 0 for a full-bleed section background.

Performance & accessibility

  • Quality — internal render resolution (High / Balanced / Low). Layout size is unaffected.

  • Pause Offscreen — stops rendering while scrolled out of view.

  • Reduced Motion — shows a still frame to visitors with reduced motion enabled in their OS.