Details:
Real-time 3D spheres using physics-based motion
Soft collisions with adjustable bounciness and damping
Mouse interaction with repulsion effect
Scroll-based parallax camera movement
Multiple entrance styles: Pre-settled, Pop In, Converge
Custom color palettes with per-sphere variation
Adjustable size and randomness for natural look
Lighting presets: Soft Studio, Bright Professional, Neutral Flat
Gravity anchor control (center, top, bottom)
Optimized with instanced rendering for performance
Ideal for hero sections, backgrounds, and interactive visuals
Fully customizable via Framer property controls