Shader 3D Background

Shader 3D Background

About Shader 3D Background

Description

This component renders a high-performance fullscreen WebGL shader animation inside Framer using a fully custom GLSL fragment shader. It supports reactive controls, viewport-based pausing, and dynamic uniforms such as time, iterations, speed, and scale.

Designed for Framer projects that require GPU-accelerated visual effects, this component draws a fullscreen quad and runs a radial, multi-iteration shader producing a vibrant ray-based energy field effect.

The system uses requestAnimationFrame, device-pixel-ratio scaling, WebGL blending, resize observers, and cleanup logic to ensure smooth performance and memory-safe teardown inside the Framer environment.

Key Features

  • ✔️ Fully programmable GLSL fragment shader

  • ✔️ Dynamic uniforms: time, resolution, iterations, scale, speed

  • ✔️ Adjustable controls via Framer Property Controls

  • ✔️ Automatically pauses when off-screen (optional)

  • ✔️ Matches parent container size at all times via ResizeObserver

  • ✔️ Proper WebGL context cleanup and resource disposal

  • ✔️ Optional background layer for blending with other elements

  • ✔️ Render-still fallback for Static Renderer Mode

Use Cases

  • Animated hero backgrounds

  • Reactive visualizers in landing pages

  • Abstract UI effects for apps or websites

  • Ambient animated themes

  • Shader-driven design systems

This component provides a plug-and-play WebGL animation pipeline for Framer — ideal for creators who want custom shader visuals without relying on heavy libraries or external engines.