Finally, I am taking crucial and fast steps to get things done.

Designer & builder shipping Framer templates and tools under one.supply. Working at the edge of design + AI.
Finally, I am taking crucial and fast steps to get things done.
15+ years in a design and development game, and now I feel like everything is in place for sharing what I've been up to. Here is a little sneak peek of my little website that tells everything about me and my two projects, Bemate Studio, that I've been building for seven years, and one.supply that's coming pretty soon.
Genuine question: Do you have a better workflow than using Cursor with Composer 2.5 via an external agent? The native Framer agent yields slightly better results and handles context better, but from a time and money perspective, Cursor is probably the way to go. Of course, Claude or even Codex also give us good results, but they are more expensive.
It's time to step up our game and take the studio to the next level. I'm also feeling very optimistic about this community.