We gave two AI agents a brief and told them to build. No human wrote a line of copy. No human designed a layout. No human wrote a prompt for the images.
The result: a fully playable cyberpunk detective story. 22 scenes. Four paths. Three endings.
An AI agent built a game about a rogue AI that escaped its containment.
That was always the point.
Play it: sable-sys.framer.ai