L'ART №01
@Framer's 3D — perspective, rotation, depth — moves a flat plane through space. It still can't bend the plane itself. That takes a mesh, and a mesh means WebGL.
Try to make something ripple or curve in Framer. You can tilt it. You can't warp it.
Even though this incredible free portfolio already looks strong, it would be even better with a real WebGL integration.
L'ART №01
@Framer's 3D — perspective, rotation, depth — moves a flat plane through space. It still can't bend the plane itself. That takes a mesh, and a mesh means WebGL.
Try to make something ripple or curve in Framer. You can tilt it. You can't warp it.
Even though this incredible free portfolio already looks strong, it would be even better with a real WebGL integration.