New component: Volumetric Glass Photo.
This is not a glass overlay. Your image sits on a physical plane inside a ray-marched volume, so the camera ray bends before it reaches the photo. The depth remains visible even when the object rotates to its side.
Choose from six shapes and control glass depth, tint, density, IOR, refraction, highlights, image fit, spin or swing motion, float and pointer tilt—all directly in Framer.
Built with native WebGL2. No Three.js. No external dependencies.
Responsive, viewport-aware and reduced-motion friendly.

New component: Volumetric Glass Photo.
This is not a glass overlay. Your image sits on a physical plane inside a ray-marched volume, so the camera ray bends before it reaches the photo. The depth remains visible even when the object rotates to its side.
Choose from six shapes and control glass depth, tint, density, IOR, refraction, highlights, image fit, spin or swing motion, float and pointer tilt—all directly in Framer.
Built with native WebGL2. No Three.js. No external dependencies.
Responsive, viewport-aware and reduced-motion friendly.
