3D Magazine

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3D Magazine

About 3D Magazine

Realistic Page Turning

  • Smooth, physics-based page animations with natural curving

  • Click to flip through your magazine

  • Customizable curve intensity ("Bending") for different paper effects

  • Automatic page stacking with proper depth

  • Set the page the book opens on ("Open At Page")

  • Optional auto-flip mode on a timer

Image & Video Pages

  • Unlimited pages via a simple array interface, mix images and videos freely

  • Front and back cover, plus any number of inside pages

  • Video pages support uploads or external URLs, with poster image, autoplay, loop, mute, and speed controls

  • Gloss maps: optional roughness maps per image page for realistic material effects, with global default

Flexible Page Sizing

  • Common aspect-ratio presets (portrait, landscape, square) or manual width/height

  • Fit Media modes (Cover, Contain, Stretch) to control how media fills each page

Advanced Camera Controls

  • Full 3D camera positioning (X, Y, Z) and rotation on all axes

  • Zoom and field of view controls

  • Smooth orbit controls with configurable constraints

Interactive Orbit Controls

  • Enable/disable user interaction

  • Configurable zoom limits and rotation constraints (vertical and horizontal)

  • Option for infinite rotation on any axis

Studio-Quality Lighting

  • Multiple light sources mimicking a professional photography setup

  • Adjustable base and accent light intensity

  • Directional, ambient, and area lights with soft shadows for realism

Entrance Animations

  • Library of one-shot animations: slides, scale up, drop & settle, spin in, tilt, rise, plus simulated camera moves (dolly, orbit reveal, crane, focus pull)

  • Adjustable speed and delay

  • Plays once on the live site only (skipped on canvas)

Floating Animation

  • Optional floating effect with adjustable intensity, speed, and rotation

Hover Effects

  • Customizable highlight color on hover

Performance Optimized

  • Efficient rendering with configurable detail level

  • Lazy loading for textures

  • Optional canvas preview mode for the Framer editor, with a lightweight static fallback