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    Morphing Blobs

    WebGL viscous glass blobs. by Abhrajit Ray

    Show PreviewBuy for $10
    Morphing Blobs

    About Morphing Blobs

    Why it works:

    Liquid 3D normally means models, textures, and a Three.js pipeline. Morphing Blobs gets the same look from a single fragment shader, so it runs at 60fps on phones and ships as a few kilobytes of code.

    Under the hood:

    - Five (or six, with hover) animated centers contribute to a scalar field; the surface is wherever that field crosses a threshold.

    - Inside the surface, the color blends between accent and secondary based on field intensity.

    - Caustic streaks are extra noise sampled near the surface, brightened with the Glow control.

    Best for:

    - Beauty, skincare, and fragrance brands

    - Premium consumer products and lifestyle goods

    - Design tools, creative SaaS, and no-code platforms

    - Studio and agency portfolios

    - Food, beverage, and wellness brands

    Controls:

    - Accent: primary blob color

    - Secondary: secondary color for depth and core glow

    - Speed: drift pace (0–2)

    - Blob Size: metaball reach (0.01–0.1)

    - Glow: caustics, edge rim, core brightness (0–2)

    - Hover effect: cursor-tracked blob

    - Quality: render DPR (0.5–2)

    Built for production:

    WebGL2, ~99% browser coverage. Auto-pauses offscreen and in Framer's canvas. Respects `prefers-reduced-motion`. Resizes any aspect ratio. DPR according to device.

    Abhrajit RayAbhrajit Ray@abhra77
    Published
    May 12, 2026
    Updated
    May 12, 2026
    License
    Single-Use
    Show PreviewBuy for $10

    Tags

    • Backgrounds

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    Published
    May 12, 2026
    Updated
    May 12, 2026
    License
    Single-Use
    Show PreviewBuy for $10

    Tags

    • Backgrounds
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