About Prism Arc
Cards on an arc, the one in focus lifted. Cards laid along a large arc, each turned to follow the curve. The card in focus is larger and lifted, with its title, subtitle and a button underneath; the spectral lens bends the cards as they leave the frame.
Drag with spring snapping, horizontal wheel, arrow keys, click a side card. Loop or stop at the ends. Arc radius, spread, scales, opacity, lift, spring, card ratio, captions, links and button colours are controls, plus every glass setting.
Standalone WebGL2: nothing fetched from outside, a still frame on the canvas, pauses off screen. Part of Prism, ten components in spectral glass.





