Ameva
Ameva

Ameva

Premium Framer components for high-end web experiences. Upgrade your workflow with seamless, modern layouts.

Creator42 Components
Ameva
Ameva12h

Hey everyone! 👋

I just published Sphere Carousel 3D, a high-performance WebGL component built to give your hero sections, portfolios, and product galleries instant cinematic depth.

It maps images and autoplaying videos across a fluid 3D curved track with realistic spring drag physics, mouse tilt, and custom GLSL shaders.

Highlights:

🎥 Full support for images, videos, and external media links

⚡ Lightweight WebGL with smart texture caching and memory cleanup

📱 Responsive auto-scaling with dedicated mobile controls

🎛️ Total control over curve radius, camera perspective, spacing, and spring physics

♿ Built-in keyboard navigation and reduced-motion support

Check out the live preview and grab the remix here: https://framer.link/yjb0TXu

Would love to hear your thoughts and feedback!

Sphere Carousel 3D — Free Component for Framer
framer.link · Curved 3D circular media showcase — Sphere Ca…
Ameva
Ameva2d

Hey everyone! Just launched Interactive Pins grid on the Framer Marketplace.

It’s an interactive, GPU-powered 3D pin wave background designed to bring tactile cinematic depth to hero sections and dark-mode landing pages.

Quick highlights: • Real-time pointer tracking with smooth kinetic wave ripples

• Physically based scatter, shadow maps, and color interpolation

• 60fps instanced mesh architecture with zero external assets/CDNs

• Fully customizable layout density, ripple speed, lights, and color palettes

• Built-in mobile touch tracking, keyboard navigation, and reduced-motion support

Grab the remix link, drop it onto your canvas, and test out the live waves! Would love to hear your thoughts and feedback.

Interactive 3D Grid — Free Component for Framer
framer.link · Interactive 3D pin wave background — Interact…
Ameva
Ameva2d

Hey everyone! 👋

Standard card sliders can feel predictable, so I built something with a tactile edge: Unwoven Carousel.

It uses custom WebGL shaders to unravel image edges into fluid, organic threads as they drift across the screen—blending dynamic motion with smooth momentum flinging.

GPU Ribbon Shaders: Edge deconstruction physics running at 60 FPS.

Tactile Physics: Natural inertia, momentum drag, and fling mechanics.

Lightweight Performance: Built-in memory budgeting and smart texture downsizing.

Fully Configurable: Tweak ribbon density, tear zones, flutter intensity, gap, radius, and autoplay drift.

Canvas Ready: Works seamlessly in the Framer editor with reduced-motion support.

Ideal for fashion lookbooks, studio portfolios, and high-impact hero sections.

Paste in your images and dial in the physics right from the properties panel. Excited to see how you use it! 🧵✨

Unwoven Carousel — Free Component for Framer
framer.link · WebGL Ribbon Image Carousel Slider — Unwoven …
Ameva
Ameva2d

Hey everyone! 👋

Just launched a new component built for anyone looking to add high-end creative direction to their visual sections: Pixel Image Reveal.

It transforms static images into cinematic WebGL entrance animations. Instead of standard CSS fades or wipes, it drives a dynamic GLSL pixelation pass—shifting smoothly from coarse retro grid blocks into crisp, anti-aliased detail with a customizable curtain wash.

Highlights:

Custom GLSL shader with anti-aliased grid overlays

4 versatile trigger modes: Viewport (scroll), Image Load, Hover, and Click

Full color curtain wipes to match any design palette

Fine-grained control over pixel resolution steps and start/end densities

Production-ready: built-in prefers-reduced-motion detection, static canvas fallback, and explicit GPU memory disposal (forceContextLoss)

Works cleanly on desktop and mobile for hero visuals, agency case studies, and editorial lookbooks.

Check out the live preview and copy the component for free : https://framer.link/Cp3JTwW

Would love to hear your feedback and see how you use it in your builds!

Pixel Reveal Image — Free Component for Framer
framer.link · Cinematic WebGL pixel grid reveal — Pixel Rev…
Ameva
Ameva2d

Hey everyone! 👋

I have published Stacked Media Cards, a cinematic 3D card deck built to showcase images and videos with tactile depth and smooth motion.

Built with custom WebGL shaders and Three.js, it delivers realistic fanning angles, adaptive ambient halo glows, and kinetic drop transitions without bogging down site performance.

A few highlights:

Rich Media Support: Seamlessly mix responsive images and auto-looping muted videos in one deck.

Fluid Gestures: Native touch swiping, drag interactions, and smooth trackpad/wheel cycling.

Adaptive Ambient Glow: Dynamic halo lighting that shifts colors to match each card's tint.

Performance First: Auto-pauses GPU rendering offscreen with zero idle drain.

Check out the preview and let me know your thoughts!

Stacked Media Cards — Component for Framer
framer.link · Cinematic 3D stack media carousel — Stacked M…
Ameva
Ameva3d

Hey everyone,

Just dropped Media Hover Grid on the Marketplace!

Most WebGL galleries can feel heavy or cumbersome to integrate, so I built this entirely with vanilla Three.js—zero external CDN dependencies or heavy bundles.

What it does:

Proximity Magnification: Cards dynamically scale up and shift depth as the pointer gets closer.

Focal Grayscale Reveal: Surrounding tiles gently stay monochromatic while the hovered tile pulls into full, rich color.

Smart Video Decoder: Seamlessly handles both images and .mp4/.webm videos with bounded GPU memory so your site stays fast.

Full Canvas Controls: Native Framer property controls for hover scale, falloff radius, grid density, card aspect ratio, and layout spacing.

SSR/Static Fallback Ready: Built to cleanly handle Framer’s static rendering without blank flash errors.

Perfect for design agency portfolios, photography showcases, or creative director archives where you want that fluid, tactile gallery feel.

Would love to hear your thoughts and see what you build with it!

Media Hover Grid — Component for Framer
framer.link · Dynamic WebGL media & video grid. — Media Hov…
Ameva
Ameva4d

Hey everyone! 👋

I wanted a way to showcase portfolio projects and video reels that felt less like another flat grid and more like walking through a private exhibition hall in Paris or Tokyo.

So I built 3D Studio Gallery — an interactive 3D media walkthrough aisle powered by vanilla Three.js and custom GLSL shaders.

Key highlights:

Real-time planar floor reflections: Procedural marble with subtle veins, customizable tile seams, warmth, and micro-ripple distortion.

Dual scroll drive modes: Use standalone mouse wheel control with momentum damping, or lock it directly to your page scroll.

Mixed media ready: Upload images, WebM/MP4 videos, and static preview posters per stand.

Production-ready performance: Built-in frustum culling, intelligent off-screen video pausing, and static canvas fallbacks so your Framer editor stays lightweight and responsive.

Would love to hear your thoughts and see how you use it in your portfolios or client projects! Drop feedback below 👇

3D Studio Gallery — Component for Framer
framer.link · Cinematic media walkthrough aisle. — 3D Studi…
Ameva
Ameva4d

Hey everyone! Just launched 3D Glow Carousel on the Marketplace.

I wanted to build an interactive 3D media deck that feels cinematic without hurting site performance. It bends neighboring cards along a subtle curve, casts real-time chromatic edge glows, and supports both images and looped videos seamlessly.

Quick Highlights:

Curved 3D Motion: Smooth spatial perspective powered by Three.js & custom GLSL shaders.

Real-time Aura Glow & Grain: Dial in ambient edge glow, custom curvature, and filmic grain overlays right from the property controls.

Fluid Drag & Inertia: Natural pointer dragging, trackpad wheel scrubbing, and keyboard arrow controls.

Production-Ready & Light: Zero layout shift, instant procedural fallbacks before assets load, and full static renderer / reduced-motion safety.

Perfect for SaaS feature highlights, AI tool decks, or design agency reels.

Check it out on the Marketplace and let me know what you think!

3D Glow Carousel — Component for Framer
framer.link · Curved 3D cards with glowing edges — 3D Glow …
Ameva
Ameva5d

Hey everyone! 👋

A few days ago, I launched Interactive Fluid on the Marketplace, and I wanted to share a look under the hood.

Most fluid text effects on the web rely on heavy external libraries, video loops, or slow canvas redraws. I wanted to build something that feels snappy, reactive, and completely native to Framer’s workflow.

What it does:

True GPU Fluid Physics: Runs real-time velocity advection, vorticity curl, and pressure projection directly on the GPU.

Shared Displacement: The typography and the background dot matrix share the exact same displacement field, so your text organically distorts with the fluid wake.

Custom Typography UI: Plug in any font directly with Framer’s extended font controls, tweak line height, block width, and letter spacing.

Performance-First: Written in Vanilla Three.js with zero external CDNs, Drei, or R3F. It automatically sleeps when off-screen or during static rendering so your site stays lightweight.

It works great for dark-mode hero headers, tech/Web3 landing pages, or playful portfolio statements.

Here's the link of the component: https://framer.link/vGDlLMa

Would love to hear your feedback, see what you create with it, or answer any technical questions about the shader setup!

Interactive Fluid — Free Component for Framer
framer.link · Interactive Fluid Text & Canvas — Interactive…