My newest plugin brings the entire library of Paper Shaders directly inside Framer, with native controls and support for component variants and scroll triggers.
Give it a try!
Building immersive and unique Framer experiences. Book a call with me: https://calendly.com/framerlabs/30min
My newest plugin brings the entire library of Paper Shaders directly inside Framer, with native controls and support for component variants and scroll triggers.
Give it a try!
the first sale always hits different!
the 4 stages of a new Framer project in 2026:
1. blank canvas, Claude Code on the side
2. refine the work through fast Q/A with Claude
3. edit native UI elements directly on canvas
4. site is live
new community, new plugin!
→ https://www.framer.com/community/marketplace/plugins/substack-sync/
the Framer agent allowed me to focus on the part i love the most: creativity.
it did all the heavy lifting, and I only jumped in for the fun bit to match my taste.
and that's the whole point: THE AGENT DOESN’T REPLACE YOU. It helps you with the repetitive/boring stuff. You’re still the taste guardian of your galaxy.
what the agent did:
- page layout, text styles, etc
- wrapped my webgl in a component with 4 variants
- inserted the comp in fixed background
- added the scroll-variants interactions
what i did:
- adjust the fonts
- tweak the webgl (camera position)
give it a try for yourself → https://www.framer.com/community/contests/agents-hackathon/submissions/95TS8NRnKBYgF4KK2iCZ3K/
why did I use the external Framer agent vs native one?
→ it already has access to all my framer-focused local skills and commands
→ I can give it external repos/refs
→ it can call external tools and my own mcp/connectors
→ it uses my own claude sub (max plan x5)
my submission →
work really well on mobile too 🙌
→ https://www.framer.com/community/contests/agents-hackathon/submissions/95TS8NRnKBYgF4KK2iCZ3K/
👀behind the scene of how I built & prompted this webgl scroll experience for the hackathon
I recorded the whole process from start when i gave the agent 2 things:
1. a webgl scene with native framer property controls
2. a detailed prompt to build a scroll experience (full prompt in next tweet)
it went and built everything:
- the entire layout + content
- it wrapped my webgl inside 4 native comp variants
- the scroll sections + scroll triggers
- all breakpoints etc
Had a lot of fun building this webgl scroll experience for the hackathon 🫶
upvote here → https://framer.link/UyET4nR
my submission for Framer hackathon 💛
full bts/recording incoming later today on x.com/fw3d