Crowd Pressure Lab is an interactive civic simulation that makes crowd pressure visible. It models how density, panic contagion, police lines, bottlenecks, and street geometry can turn a public gathering into a high-risk flow problem.
Visitors can tune population, police pressure, panic, contagion, speed, and street type, then trigger flashpoints directly on the map. The experience visualizes agents, exits, density heatmaps, phase changes, and stampede risk in a dark 2026 control-room interface.
Built for the Framer Hackathon as a serious, explorable simulation rather than a game: the goal is to help people understand how crowd disasters emerge from movement constraints, not just crowd size.
Crowd Pressure Lab is an interactive civic simulation that makes crowd pressure visible. It models how density, panic contagion, police lines, bottlenecks, and street geometry can turn a public gathering into a high-risk flow problem.
Visitors can tune population, police pressure, panic, contagion, speed, and street type, then trigger flashpoints directly on the map. The experience visualizes agents, exits, density heatmaps, phase changes, and stampede risk in a dark 2026 control-room interface.
Built for the Framer Hackathon as a serious, explorable simulation rather than a game: the goal is to help people understand how crowd disasters emerge from movement constraints, not just crowd size.