π° The Last Light is my small hackathon entry: a full-screen, scroll-driven voyage to the edge of the solar system β built entirely with Framer 3.0 agents. You tap to launch, scroll to fly past every planet in real-time 3D, shoot through an asteroid field, and drift out into a colorful nebula β with a synthesized ship-AI voice and live telemetry the whole way.
π Why I built it
I didn't want to make just another landing page. I wanted to see how far an AI agent could actually go β could it build something cinematic and genuinely interactive? A real-time WebGL space journey felt like the ultimate test: tons of moving parts that all have to work together.
β¨ What's inside
πͺ Real-time 3D planets β Earth with glowing city lights, the Moon, Mars, Jupiter, Saturn's rings, Uranus, Neptune
β An asteroid field you shoot to clear your path
π A synthesized ship-AI voice + ambient music (all generated β no copyrighted audio)
π‘ A live telemetry HUD and cockpit that update as you travel
πΈ Capture a postcard of any view, and scan planets for data
π A colorful nebula finale
It's all one WebGL code component driven by scroll, plus a Framer-native credits section β everything stays in sync as you fly.
π€ What agents helped with
Here's the wild part: I didn't write a line of code. I directed the whole thing through conversation β describing what I wanted, giving feedback in waves β and the agent built and refined every piece: the planets, the lighting, the audio engine, the asteroid mini-game, the mobile layout, all of it.
What surprised me most is how well agents handle the interactive, real-time side of Framer β WebGL, physics, audio timing, scroll-gated interactions β not just layout and content. With clear direction and small steps, you can actually ship something people want to touch.
π Try it: tap to launch, scroll to fly, and shoot the asteroids to keep going.
Built with Framer 3.0 AI agents. How far can an AI agent take you? β¨
π° The Last Light is my small hackathon entry: a full-screen, scroll-driven voyage to the edge of the solar system β built entirely with Framer 3.0 agents. You tap to launch, scroll to fly past every planet in real-time 3D, shoot through an asteroid field, and drift out into a colorful nebula β with a synthesized ship-AI voice and live telemetry the whole way.
π Why I built it
I didn't want to make just another landing page. I wanted to see how far an AI agent could actually go β could it build something cinematic and genuinely interactive? A real-time WebGL space journey felt like the ultimate test: tons of moving parts that all have to work together.
β¨ What's inside
πͺ Real-time 3D planets β Earth with glowing city lights, the Moon, Mars, Jupiter, Saturn's rings, Uranus, Neptune
β An asteroid field you shoot to clear your path
π A synthesized ship-AI voice + ambient music (all generated β no copyrighted audio)
π‘ A live telemetry HUD and cockpit that update as you travel
πΈ Capture a postcard of any view, and scan planets for data
π A colorful nebula finale
It's all one WebGL code component driven by scroll, plus a Framer-native credits section β everything stays in sync as you fly.
π€ What agents helped with
Here's the wild part: I didn't write a line of code. I directed the whole thing through conversation β describing what I wanted, giving feedback in waves β and the agent built and refined every piece: the planets, the lighting, the audio engine, the asteroid mini-game, the mobile layout, all of it.
What surprised me most is how well agents handle the interactive, real-time side of Framer β WebGL, physics, audio timing, scroll-gated interactions β not just layout and content. With clear direction and small steps, you can actually ship something people want to touch.
π Try it: tap to launch, scroll to fly, and shoot the asteroids to keep going.
Built with Framer 3.0 AI agents. How far can an AI agent take you? β¨