RetinaX is a browser-native 3D-to-particle conversion tool built directly in Framer, letting you transform any 3D model into a dynamic, GPU-driven particle system without leaving your design workflow. Drop in a GLB file, and RetinaX deconstructs its geometry into thousands of individually animated particles.
The entire scene exports as a single self-contained HTML file, no external dependencies, no server setup, just open and render, making it as easy to embed in a portfolio site as it is to hand off to a client.
RetinaX is a browser-native 3D-to-particle conversion tool built directly in Framer, letting you transform any 3D model into a dynamic, GPU-driven particle system without leaving your design workflow. Drop in a GLB file, and RetinaX deconstructs its geometry into thousands of individually animated particles.
The entire scene exports as a single self-contained HTML file, no external dependencies, no server setup, just open and render, making it as easy to embed in a portfolio site as it is to hand off to a client.