Getting a WebGL shader to look good is step one. Getting it to actually function on a live site is step two. If you are dropping custom GLSL into Framer, follow this exact checklist:
1. Connect the UI: Map your GLSL uniforms to Framer's property controls so you can edit the canvas visually without touching the code again.
2. Pause on Scroll: Only render the WebGL context when the component is actually in the viewport. Save the GPU.
3. Clamp the Resolution: Manage the device pixel ratio so your heavy fluid motion doesn't crash mobile browsers.
Build heavy, but optimize ruthlessly. 🦍✨
Getting a WebGL shader to look good is step one. Getting it to actually function on a live site is step two. If you are dropping custom GLSL into Framer, follow this exact checklist:
1. Connect the UI: Map your GLSL uniforms to Framer's property controls so you can edit the canvas visually without touching the code again.
2. Pause on Scroll: Only render the WebGL context when the component is actually in the viewport. Save the GPU.
3. Clamp the Resolution: Manage the device pixel ratio so your heavy fluid motion doesn't crash mobile browsers.
Build heavy, but optimize ruthlessly. 🦍✨