Benjamin2d
GPT 5.6 Terra and Luna are 50% off through August 14.
Plus 32 Agent updates and 14 Canvas updates.
All in the July update. Now in Framer.

Working on the community with a focus of performance, algorithms and shipping!
GPT 5.6 Terra and Luna are 50% off through August 14.
Plus 32 Agent updates and 14 Canvas updates.
All in the July update. Now in Framer.
Hi everyone! I've been struggling with this for some time now. I'm tasked with creating a button to add to the CMS section. We write blogs and post them everyday and I wanted to add a button in the text that will take users to the app store (to download our app). So I'm wondering how I do that. Is there any way to find the code of a component we made for the regular website and somehow paste it into the text? I've got no clue how to code and don't understand much of the technical speak 😬😬😬😬
Opus 5 is now available in Framer. On our Navigation Benchmark, it completed the task 1.5 min faster than Opus 4.8, and ~12% more efficiently when creating fully interactive and responsive navigations from scratch. Opus 5 achieved the same score as Fable 5 while using 0.5× the credits in this task. It generally uses 1.2× the credits of GPT 5.6 Sol, our new baseline. https://www.framer.com/updates/opus-5
Hyped to finally ship reposts with @Cal. Reshare posts you love straight to the For You feed and help great work reach more people.
Great work deserves to be shared!
🛎 Notifications 📢
Another update from the team today, we're rolling out notification support across our the community!
If you have the community on your home screen, you should get a prompt as shown in the video below and also managed & enabled via your profile settings 🚀
We even support in-browser notifications as well helping you stay up to date with updates from the community!
Agents now use up to 67% fewer credits on larger builds. All models use 30–40% fewer tokens and take 15–30% fewer steps, so you can build more on the same budget. We worked directly with OpenAI to improve their model efficiency, and GPT-5.6 Terra is now the default model. Combined with the broader improvements, multi-step builds with Terra uses 60–67% fewer credits than GPT-5.5. Read the full details: framer.com/updates/agent-credit-usage/
If you like premium navbars, you’ll probably like this 👀
Just released my new Breathing Navbar with a subtle animated glow and smooth interactions.
Moving from Webflow to Framer? We made a guide for that.
Follow the migration step by step, rebuild pages and CMS content, protect important URLs, and see where Framer’s Agent or an External Agent can help.
Read the full guide → framer.com/guides/webflow-to-framer
My emotional support animal while building the Framer community
Introducing mouse interactions to two more Shaders: Liquid Gradient and Logo Gradient. Liquid Gradient creates animated color fields that move across your canvas, while Logo Gradient adds shifting gradient effects to SVGs and PNGs. Combining motion-style interaction with WebGL. Read the full update: www.framer.com/updates/interactive-shaders-liquid-logo
We’ve been listening to all your feedback and have been focused on making your resources easier to find. We have a lot more in progress, so keep your eyes on this page. Thanks to everyone who’s taken the time to give us feedback.
Hey everyone, first off, thank you for all the feedback since launch. We’re going through it all, and we’re on top of the main concerns being raised.
It’s worth remembering that we’re still less than 24 hours from release, so the system needs a bit of time and signal to settle. That said, we’re not just waiting.
The biggest areas we’re focused on right now are ranking, search, and discovery. The algorithm we launched with is a v1, and this is only the start. The goal is to help the right work reach the right people. We’ll keep improving the system so strong new work has a real shot at being seen, while templates with real performance and proven value can rise back up as the system gets more signal.
We’re also improving the algorithm so it rewards real, measurable quality. That includes how useful something is to buyers, how original and polished the product is, how clearly it is presented, how creators behave over time, and how their work performs in general.
We also hear the concerns around spam, fake engagement, copied work, and people trying to game the system. We’ll keep improving both ranking and moderation so low quality, misleading, copied, or gamed content does not get rewarded.
Please keep the feedback coming. That helps us separate one-off issues from patterns we should prioritize, and it helps us make the system better faster.
We've got some super exciting changes FOR YOU all soon! 🤫
Something quick I threw together last night during the hackathon!
Welcome to the community, everyone! 💙
A little behind-the-scenes look at the team building, exploring, and testing ideas to bring this amazing community to life.
This is just the beginning. LET'S GOOOOO!! 🚀
@Xavi Espona @Andreu, @Ruxandra Anghel, @Matej Konrad, @Tom van Kruijsbergen, @Meli Rofman, @Lina Sizov, @Damian Jankowski and @Floris
Excited for what's next ✨
Last week, @Lina Sizov and I worked on adding a way to publish a resource with a custom message!
When you create a resource, you will now be able to provide a message along side your resource to promote it on the feed 🚀
We now have statistic counts visible on posts & resources! 📈
For your own resources, you will see the remix/install/user counts as well (we have made the decision to keep these private to the resource owners) and only make "Views" public at present.
Additionally, we have done some work behind the scenes to ensure that all previous marketplace views are also shown alongside community views on the community, so you may notice a slightly increased view count on the community vs marketplace.
Please do let me know if you spot any huge issues with this, huge shout out to @Melissa Rofman & @Andreu for helping me with this one! 😁