NOWMO
NOWMO

NOWMO

Designer who codes. Developer who art directs. Building templates, components and custom experiences with Framer.

ExpertFranceFrom $5K
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SPLITCUBE 3D — Unexpected Interactions

Not every interaction needs to be subtle.

We often talk about keeping motion restrained and purposeful. But sometimes the purpose is simply to create a moment of surprise.

SplitCube 3D explores that more playful side of interaction design.

Not everything has to be invisible to be useful.

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MIU — Skills & Tools

Your skills shouldn't read like a checklist.

A portfolio needs to communicate more than finished projects. It should also give people a sense of your expertise and how you approach the work.

With MIU, the Skills & Tools section keeps that information organized without turning the experience into a traditional résumé.

Show what you bring to the work, not just what you know.

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GINGER — Hover Interaction

A good hover doesn't need to steal attention.

Small interactions can make a portfolio feel more responsive and inviting, without adding visual noise.

With GINGER, the hover becomes a subtle invitation to explore the projects.

Sometimes a little curiosity is all you need.

https://framer.link/4dBjzia

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BENTO CARD — Interactive Grid

A grid doesn't have to feel rigid.

Bento layouts are great for organizing content, but they can quickly become repetitive.

Bento Card explores how interaction can introduce a little depth and personality while keeping the underlying structure clear.

The layout stays organized. The experience feels more alive.

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OVERLAP — Shared Space

A portfolio doesn't need more space. It needs to use space differently.

Traditional grids separate projects into individual containers.

OVERLAP explores what happens when projects share the same visual space instead — creating relationships through layering, movement and composition.

Sometimes the layout itself can become the interaction.

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INKY — Custom Cursor

A cursor is usually treated as utility.

But on a portfolio, even something this small can become part of the art direction.

In INKY, the cursor adds character while still doing its basic job: showing that something is interactive.

Interaction can be part of the identity.

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CORESPACE — Cards

Good structure reduces the need for explanation.

Cards can do more than contain information. They can show relationships, establish hierarchy and make complex products easier to understand.

The interface starts doing some of the talking.

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GINGER — Card Reveal

You don't have to show everything at once.

Keeping information hidden until it's useful can make an interface feel simpler without actually removing content.

With GINGER, interaction becomes part of how the project is revealed.

Let interaction reveal the story.

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MIU — The End

We spend a lot of time designing how people enter a portfolio.

But the last interaction matters too.

It's the moment that can turn browsing into another project, a conversation, or a reason to come back.

A good experience deserves a considered ending.

https://framer.link/TraLW7I

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MIU — Overlays

More content doesn't have to mean more clutter.

Overlays create another layer of information without asking the main layout to accommodate everything at once.

It's a simple way to preserve visual hierarchy while giving visitors room to explore.

Reveal more. Show less.

https://framer.link/TraLW7I

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MIU — Sticky

Good interaction can keep context while content changes.

Sticky elements are often treated as a visual effect, but they can do something more useful: preserve context while the rest of the page continues to unfold.

Keep what matters in view.

https://framer.link/TraLW7I

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MIU — Selected Work

A portfolio isn't an archive. It's an edit.

Giving every project the same visual importance can make the strongest work harder to find.

Selected Work creates hierarchy before the visitor even starts browsing.

Selection is part of the design.

https://framer.link/TraLW7I

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MIU — Introduction

A portfolio doesn't need to say everything at once.

Sometimes the first screen only needs to establish a point of view.

MIU keeps the introduction deliberately minimal, giving the rest of the portfolio room to unfold as you explore.

Less introduction. More identity.

https://framer.link/TraLW7I

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MOTION CANVAS — Ring

Motion doesn't need speed to create energy.

A slower, continuous movement can give a gallery rhythm without turning the images into background noise.

The challenge is keeping things moving while still giving each image enough time to be seen.

Sometimes rhythm is enough.

https://framer.link/SKU8NQn

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MOTION CANVAS

A gallery doesn't need to wait for interaction.

Motion can exist as part of the composition itself — creating rhythm, depth and continuity before the user does anything.

Three layouts. Endless motion.

https://framer.link/SKU8NQn

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OVERLAP — Full Experience

A portfolio can be a composition, not a collection of cards.

OVERLAP combines two interactions into one system, letting projects share space, move through layers and create relationships with each other.

The interaction becomes part of the art direction.

https://framer.link/b6Ttzsy

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OVERLAP — Interaction 02

Depth can be part of the navigation.

Instead of treating every project as an isolated card, OVERLAP lets them move through the same visual space.

The layering creates hierarchy, rhythm and a stronger sense of continuity between projects.

https://framer.link/b6Ttzsy

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OVERLAP — New Component

Not every portfolio needs a grid.

OVERLAP explores a more editorial way of presenting projects — letting multiple pieces share the same space instead of separating everything into individual cards.

The interaction becomes part of the composition.

https://framer.link/b6Ttzsy

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RISE — Scroll

Motion can create hierarchy without adding more UI.

What appears first, what follows, and how quickly it arrives all influence where attention goes.

For RISE, the sequence does part of the design work — creating rhythm and direction without adding another visual element.