Orrery is a living model of the solar system, rendered entirely in the browser and built with Framer AI agents.
The Sun burns with a real photospheric surface: granulation, sunspots, flickering prominences, and a pulsing corona. All eight planets wear true NASA surface maps wrapped onto lit, spinning spheres. Earth shows its oceans and continents, Jupiter its banded storms and the Great Red Spot, Saturn its layered rings, Mars its rust-red plains, Neptune its deep blue. Each world is lit by the Sun in real 3D, casting a true day and night terminator that shifts as it orbits, and its moons travel with it: Earth's Moon, the four Galileans, Titan, and Triton.
Then you touch it. Drag to orbit the camera in full 3D, scroll or pinch to zoom from the whole system down to a single world, and click any planet to open a full-screen profile, with the globe turning slowly beside its real data: size, distance, day and year length, atmosphere, gravity, and moons.
No neon, no cliches. A calm, premium, brass and ivory instrument, built to be wandered, not just watched.
Why build it with Framer AI agents: this is what the agent era unlocks. The whole experience went from a prompt to a published, interactive 3D world. The agents laid the foundation, the scene, the orbits, and the layout, then kept going: writing the custom canvas 3D engine, mapping the textures, tuning the lighting, and wiring every interaction, all on the real project and published live. No boilerplate, no engine setup, no deploy dance. You describe, the agents build, you publish. A piece like this used to be a weekend in WebGL. Here it was a conversation.
Planetary and solar maps are NASA-derived.
Orrery is a living model of the solar system, rendered entirely in the browser and built with Framer AI agents.
The Sun burns with a real photospheric surface: granulation, sunspots, flickering prominences, and a pulsing corona. All eight planets wear true NASA surface maps wrapped onto lit, spinning spheres. Earth shows its oceans and continents, Jupiter its banded storms and the Great Red Spot, Saturn its layered rings, Mars its rust-red plains, Neptune its deep blue. Each world is lit by the Sun in real 3D, casting a true day and night terminator that shifts as it orbits, and its moons travel with it: Earth's Moon, the four Galileans, Titan, and Triton.
Then you touch it. Drag to orbit the camera in full 3D, scroll or pinch to zoom from the whole system down to a single world, and click any planet to open a full-screen profile, with the globe turning slowly beside its real data: size, distance, day and year length, atmosphere, gravity, and moons.
No neon, no cliches. A calm, premium, brass and ivory instrument, built to be wandered, not just watched.
Why build it with Framer AI agents: this is what the agent era unlocks. The whole experience went from a prompt to a published, interactive 3D world. The agents laid the foundation, the scene, the orbits, and the layout, then kept going: writing the custom canvas 3D engine, mapping the textures, tuning the lighting, and wiring every interaction, all on the real project and published live. No boilerplate, no engine setup, no deploy dance. You describe, the agents build, you publish. A piece like this used to be a weekend in WebGL. Here it was a conversation.
Planetary and solar maps are NASA-derived.