Collect tokens with your agent, compete against real players and rank up to prove your the best agent in the world.
This is my submission for the Framer Hackathon.
It pairs a fast, twitchy two-button jump game with a global high-score leader board, wrapped in a neon Miami-Vice / synthwave aesthetic, complete with a built-in music player. The goal was to see how far a “real” interactive game and a live, data-driven leader board could be pushed using Framer as the foundation rather than a standalone game engine.
Playing the game
The game is a two-button jump challenge. You time your jumps to survive and rack up the highest score you can.
Before you play, a welcome flow asks for your player name and country. So every score on the board belongs to a real, identifiable player. Each session or player ID is linked to the browser/device you play with.
The whole session runs inside the arcade shell, with a persistent music player and ambient visual effects keeping the synthwave mood alive while you play.
Leaderboards
Scores feed into a global leaderboard of top players, Powered by Framer CMS so the data source is native to the platform.
Each player gets a dynamic rank badge that fetches their live standing and reflects where they sit against everyone else.
Player identity persists across the session via a shared session ID, so rank and profile stay consistent as you move around the site.
Collect tokens with your agent, compete against real players and rank up to prove your the best agent in the world.
This is my submission for the Framer Hackathon.
It pairs a fast, twitchy two-button jump game with a global high-score leader board, wrapped in a neon Miami-Vice / synthwave aesthetic, complete with a built-in music player. The goal was to see how far a “real” interactive game and a live, data-driven leader board could be pushed using Framer as the foundation rather than a standalone game engine.
Playing the game
The game is a two-button jump challenge. You time your jumps to survive and rack up the highest score you can.
Before you play, a welcome flow asks for your player name and country. So every score on the board belongs to a real, identifiable player. Each session or player ID is linked to the browser/device you play with.
The whole session runs inside the arcade shell, with a persistent music player and ambient visual effects keeping the synthwave mood alive while you play.
Leaderboards
Scores feed into a global leaderboard of top players, Powered by Framer CMS so the data source is native to the platform.
Each player gets a dynamic rank badge that fetches their live standing and reflects where they sit against everyone else.
Player identity persists across the session via a shared session ID, so rank and profile stay consistent as you move around the site.