An interactive 3D flythrough of every known world.
EXOSCAPE maps 1,396 real exoplanets from the NASA Exoplanet Archive into a living, cruising star-map. Each planet is placed by the year it was discovered (1992 → 2026) and rendered by what it actually is — banded gas giants, molten lava worlds, pale ice giants, rocky and temperate Earths — with rings, atmospheres and habitable-zone glows drawn from its real radius and temperature.
Real data, not decoration. Every world, host star, distance and discovery method comes straight from NASA’s Planetary Systems Composite Parameters.
Two modes in one. Hands-off, it’s a screensaver — a seamless, looping flight through the galaxy with comets, asteroids and shooting stars. Scroll, and the whole UI wakes: a timeline, hover details, and click-to-inspect any planet rendered live in WebGL.
Procedural everything. Planet surfaces, rings, nebulae and the deep starfield are generated in real time — no textures, no images.
Every pixel — the design, the Constellation code component, the layout, copy, SEO and favicon — was designed and coded end-to-end by Claude Code talking to Framer through npx @framer/agent. No manual canvas editing.
A constellation of worlds, drawn from real data — built to explore the galaxy’s diversity at a glance.
An interactive 3D flythrough of every known world.
EXOSCAPE maps 1,396 real exoplanets from the NASA Exoplanet Archive into a living, cruising star-map. Each planet is placed by the year it was discovered (1992 → 2026) and rendered by what it actually is — banded gas giants, molten lava worlds, pale ice giants, rocky and temperate Earths — with rings, atmospheres and habitable-zone glows drawn from its real radius and temperature.
Real data, not decoration. Every world, host star, distance and discovery method comes straight from NASA’s Planetary Systems Composite Parameters.
Two modes in one. Hands-off, it’s a screensaver — a seamless, looping flight through the galaxy with comets, asteroids and shooting stars. Scroll, and the whole UI wakes: a timeline, hover details, and click-to-inspect any planet rendered live in WebGL.
Procedural everything. Planet surfaces, rings, nebulae and the deep starfield are generated in real time — no textures, no images.
Every pixel — the design, the Constellation code component, the layout, copy, SEO and favicon — was designed and coded end-to-end by Claude Code talking to Framer through npx @framer/agent. No manual canvas editing.
A constellation of worlds, drawn from real data — built to explore the galaxy’s diversity at a glance.