Most carousels slide but this one orbits. A ring of cards turning around you in true perspective, built entirely in CSS 3D, no WebGL.
The point isn't just watching it, it's messing with it. A live panel lets you flip the axis, cycle formats, scroll through your assets, and drop in your own images while the ring keeps moving. And the depth, orbit, scale and tilt sliders move the camera in real time.
I built it with Framer 3.0 agents, one component at a time: the 3D engine, the panel that drives it, the asset slider. Each shares state, so nothing falls out of sync. Honestly, I expected agents to be good at pages — not at real-time 3D and exact camera math. This changed my mind.
Spin it, reshape it, swap an image. It's made to be touched.
Most carousels slide but this one orbits. A ring of cards turning around you in true perspective, built entirely in CSS 3D, no WebGL.
The point isn't just watching it, it's messing with it. A live panel lets you flip the axis, cycle formats, scroll through your assets, and drop in your own images while the ring keeps moving. And the depth, orbit, scale and tilt sliders move the camera in real time.
I built it with Framer 3.0 agents, one component at a time: the 3D engine, the panel that drives it, the asset slider. Each shares state, so nothing falls out of sync. Honestly, I expected agents to be good at pages — not at real-time 3D and exact camera math. This changed my mind.
Spin it, reshape it, swap an image. It's made to be touched.