A quick tip for the animated hero everyone is shipping right now.
Animated WebGL and video heroes look incredible, and they are also the fastest way to tank your mobile scores and lose motion-sensitive visitors. Three things I always do in Framer before I call a hero done:
1. Add a prefers-reduced-motion variant that swaps the animation for a clean static frame. Framer respects the setting, so nobody gets forced motion.
2. Pause anything heavy once it scrolls offscreen, so it is not burning GPU below the fold.
3. Paint a lightweight poster image first, then load the effect. The page feels instant even on a slow phone.
Same wow, none of the tax. What is your go-to trick for keeping a heavy hero fast?
A quick tip for the animated hero everyone is shipping right now.
Animated WebGL and video heroes look incredible, and they are also the fastest way to tank your mobile scores and lose motion-sensitive visitors. Three things I always do in Framer before I call a hero done:
1. Add a prefers-reduced-motion variant that swaps the animation for a clean static frame. Framer respects the setting, so nobody gets forced motion.
2. Pause anything heavy once it scrolls offscreen, so it is not burning GPU below the fold.
3. Paint a lightweight poster image first, then load the effect. The page feels instant even on a slow phone.
Same wow, none of the tax. What is your go-to trick for keeping a heavy hero fast?