Cloth Interactive Component for Framer is an interactive 3D fabric and flag simulation component designed for Framer and React applications. Built using custom WebGL2 shaders and physics-based wave propagation algorithms, it transforms static HTML, Framer layers, or image textures into dynamic, reactive cloth meshes with custom lighting, shadows, and physical dynamics.
Physics Simulation Engine: Implemented via grid displacement calculations (SEG = 96), simulating realistic wave propagation, wind drift, damping, stiffness, and drape dynamics.
Custom WebGL2 Shaders:
Vertex Shaders: Render real-time grid displacement, perspective shifts, focal depth, and surface normal maps.
Fragment Shaders: Deliver directional lighting, sheen highlights, fabric depth shading, edge hem fading, and volumetric drop shadows using Signed Distance Functions (SDF).
Interactive Touch & Pointer Imprint: Responds dynamically to cursor and pointer movements across the cloth surface with configurable brush size and force.
Canvas Capture Systems: Converts internal HTML/DOM nodes into a dynamic texture using native canvas element painting or inline SVG context capture, with fallback support for direct image URLs (textureImage).
Resource Management: Built-in handling for webglcontextlost / webglcontextrestored, low-power / reduced-motion accessibility rules (prefers-reduced-motion), automatic ResizeObserver dynamic resizing, and cleanup on unmount.
Framer Integration: Features full Framer property control bindings (addPropertyControls), static server-side rendering detection via useIsStaticRenderer(), and localized layout clipping prevention through bleed canvas margins.
Have questions, need custom features, or want to share feedback? Reach out anytime at karimsaif010@gmail.com or on X @karimsaif0.
Cloth Interactive Component for Framer is an interactive 3D fabric and flag simulation component designed for Framer and React applications. Built using custom WebGL2 shaders and physics-based wave propagation algorithms, it transforms static HTML, Framer layers, or image textures into dynamic, reactive cloth meshes with custom lighting, shadows, and physical dynamics.
Physics Simulation Engine: Implemented via grid displacement calculations (SEG = 96), simulating realistic wave propagation, wind drift, damping, stiffness, and drape dynamics.
Custom WebGL2 Shaders:
Vertex Shaders: Render real-time grid displacement, perspective shifts, focal depth, and surface normal maps.
Fragment Shaders: Deliver directional lighting, sheen highlights, fabric depth shading, edge hem fading, and volumetric drop shadows using Signed Distance Functions (SDF).
Interactive Touch & Pointer Imprint: Responds dynamically to cursor and pointer movements across the cloth surface with configurable brush size and force.
Canvas Capture Systems: Converts internal HTML/DOM nodes into a dynamic texture using native canvas element painting or inline SVG context capture, with fallback support for direct image URLs (textureImage).
Resource Management: Built-in handling for webglcontextlost / webglcontextrestored, low-power / reduced-motion accessibility rules (prefers-reduced-motion), automatic ResizeObserver dynamic resizing, and cleanup on unmount.
Framer Integration: Features full Framer property control bindings (addPropertyControls), static server-side rendering detection via useIsStaticRenderer(), and localized layout clipping prevention through bleed canvas margins.
Have questions, need custom features, or want to share feedback? Reach out anytime at karimsaif010@gmail.com or on X @karimsaif0.