Lost Memories turns any image into a cloud of pixels that disintegrates and reforms a cinematic particle dissolve, running entirely on canvas.
The image first breaks into flat pixel blocks, then a ragged front sweeps across and the particles scatter outward, shrink to dust, and fade to nothing. Point it at a single image to dissolve it away, or give it two and it moshes from one into the other — the second image growing back out from the centre.
Drop it on any frame, pick your images, and it fits to size. No dependencies, no video files.
Controls
Mode — Dissolve (image scatters away) or Emerge (transition between two images)
Trigger — On appear, hover, click, or continuous loop
Direction — which way the dissolve front sweeps
Block Size & Shape — how fine or chunky the pixels are
Smear, Chaos & Drift Out — how far and how wildly particles scatter
Protect Center — keep your subject intact while the background disperses
Tile Glow & Bloom — the shimmer and light as particles break apart
Timing — independent dissolve, emerge, and hold durations
Tuned to stay smooth at hero size, with a clean static frame in the editor and on export.
Lost Memories turns any image into a cloud of pixels that disintegrates and reforms a cinematic particle dissolve, running entirely on canvas.
The image first breaks into flat pixel blocks, then a ragged front sweeps across and the particles scatter outward, shrink to dust, and fade to nothing. Point it at a single image to dissolve it away, or give it two and it moshes from one into the other — the second image growing back out from the centre.
Drop it on any frame, pick your images, and it fits to size. No dependencies, no video files.
Controls
Mode — Dissolve (image scatters away) or Emerge (transition between two images)
Trigger — On appear, hover, click, or continuous loop
Direction — which way the dissolve front sweeps
Block Size & Shape — how fine or chunky the pixels are
Smear, Chaos & Drift Out — how far and how wildly particles scatter
Protect Center — keep your subject intact while the background disperses
Tile Glow & Bloom — the shimmer and light as particles break apart
Timing — independent dissolve, emerge, and hold durations
Tuned to stay smooth at hero size, with a clean static frame in the editor and on export.