An interactive stochastic particle field for Framer. Hundreds of dots scatter across the canvas and react instantly to your cursor — mutual repulsion creates a fluid, agitated state that reorganizes around wherever you point.
Built for performance: single canvas, no mapped DOM nodes, batched draws by color. Runs smoothly even at 1000+ particles.
Controls included:
Particle count (50–2000)
Repulsion radius and force
Up to 6 mixed colors with progressive color pickers
Background color
Corner radius (square to perfect circle)
Works on desktop, mobile, and touch devices.
An interactive stochastic particle field for Framer. Hundreds of dots scatter across the canvas and react instantly to your cursor — mutual repulsion creates a fluid, agitated state that reorganizes around wherever you point.
Built for performance: single canvas, no mapped DOM nodes, batched draws by color. Runs smoothly even at 1000+ particles.
Controls included:
Particle count (50–2000)
Repulsion radius and force
Up to 6 mixed colors with progressive color pickers
Background color
Corner radius (square to perfect circle)
Works on desktop, mobile, and touch devices.