A tiling of organic cells that breathes slowly, and pushes away from your cursor. It is a real Voronoi diagram, rebuilt each frame by half-plane clipping - so the edges are vector-sharp at any screen density, where the usual per-pixel method goes soft. A geometric rejection test means 150 seeds cost barely more than 40.
All the cells are lit from one direction, so the surface reads as cut facets rather than confetti, and the hues are drawn from a low-frequency field so colours group into regions instead of scattering.
On top sits a holographic film, the kind on a collectible card: the hue of each facet comes from the tilt of the surface, and tilting is done by moving the cursor. A reflection band sweeps across, and each facet carries its own small rainbow. Soft by default, prismatic if you want it loud.
Canvas, nothing loaded from outside. Honours prefers-reduced-motion and freezes on the Framer canvas.
A tiling of organic cells that breathes slowly, and pushes away from your cursor. It is a real Voronoi diagram, rebuilt each frame by half-plane clipping - so the edges are vector-sharp at any screen density, where the usual per-pixel method goes soft. A geometric rejection test means 150 seeds cost barely more than 40.
All the cells are lit from one direction, so the surface reads as cut facets rather than confetti, and the hues are drawn from a low-frequency field so colours group into regions instead of scattering.
On top sits a holographic film, the kind on a collectible card: the hue of each facet comes from the tilt of the surface, and tilting is done by moving the cursor. A reflection band sweeps across, and each facet carries its own small rainbow. Soft by default, prismatic if you want it loud.
Canvas, nothing loaded from outside. Honours prefers-reduced-motion and freezes on the Framer canvas.