Corrupted Digital Liquid — Glitch-Driven Particle Flow System
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Description:
A chaotic, canvas-based particle system for Framer that simulates unstable digital liquid under constant corruption. Particles drift, snap, smear, and glitch across the canvas with jittery motion, color swapping, pixel distortion, and erratic teleportation, creating a distinctly broken, cyber-organic aesthetic.
The system dynamically alternates between free-form wandering and temporary shape formations (circle, grid, spiral), which emerge briefly before collapsing back into noise. Each particle carries a motion trail that smears into the background, reinforcing the feeling of flowing data and corrupted memory.
Glitch behavior is driven by timers and randomness: particles stutter, distort, jump positions, spawn pixel artifacts, and shift color palettes in real time. Adjustable controls allow designers to tune particle density, speed, glitch intensity, and trail length, making the effect suitable for both subtle digital ambience and aggressive visual breakdown.
Optimized for interactive motion backgrounds, experimental UI layers, cyberpunk visuals, and generative art scenes, the component includes a static canvas placeholder for Framer preview mode, ensuring smooth design-time performance while preserving its disruptive visual identity at runtime.