Prototype

An interactive simulation of a product used to test concepts, gather feedback, and demonstrate functionality before full development. Prototypes range from low-fidelity wireframes to high-fidelity interactive mockups. In Framer, prototypes become production sites—there's no separate prototype stage to recreate.

Related terms

Related terms

  • Hotspot

    Interaction

    An invisible clickable area overlaid on designs to add interactivity, commonly used in prototypes for click-through demonstrations. Hotspots enable quick prototyping of interactions without building fully functional components. In Framer, prefer native interactive components over hotspots for production.

  • Logo

    Design

    A Logo is a unique symbol, wordmark, or combination mark used to identify and differentiate a brand across touchpoints.